MOBA-nalysis – Part 1: The Design

By April 29, 2014 Articles No Comments
Simplifying MMO combat... Not a bad idea.

While the LCS continues to heat up (Nien steps down! Xpecial gets benched?! No Hai at All Stars?), I’d like to take a step back from all of the eSports happenings to look at an issue more central to our beloved hobby, the MOBA genre as a whole.

A New Age of MOBAs is Dawning

MOBAs have become trendy, folks. Everyone and their grandma is launching one.

With the market set for over-saturation, it’s important to get some perspective on the titans in the industry, and to see what kind of challenges lay ahead for the new and veteran developers in the field. It doesn’t take some sort of video game analyst wizard to see that the competition will be expanding exponentially in the near future.

They say that in order to know where you’re going, you have to know where you’ve been. So let me set the stage for you, MOBA-wise. It’s time for a little history on the genre.

MOBAs (Multiplayer Online Battle Arena, but you already knew that, you savvy web citizen, you!) were originally developed as a sort of hybrid between two well-established multiplayer genres, the RTS and the MMO. Certain hallmarks of both genres can be seen in the core concepts of every MOBA, to varying degrees.

[Continue reading at team-dignitas.org]

About Devin Leduc

Aspires to be employed one day, but doubts that will ever happen, because they went to school for acting. They have resigned themselves to the fact that they will have to become rich and famous instead (Magic 8-Ball says “Not Likely”). Devin is in charge of making sure the website works, and they also do the bare minimum of work it takes to ‘edit’ and upload the videos/podcasts. One day they would like to own a unicorn.

Leave a Reply

Your email address will not be published.

Like us on Facebook? Click Me!