While the LCS continues to heat up (Nien steps down! Xpecial gets benched?! No Hai at All Stars?), I’d like to take a step back from all of the eSports happenings to look at an issue more central to our beloved hobby, the MOBA genre as a whole.
A New Age of MOBAs is Dawning
MOBAs have become trendy, folks. Everyone and their grandma is launching one.
With the market set for over-saturation, it’s important to get some perspective on the titans in the industry, and to see what kind of challenges lay ahead for the new and veteran developers in the field. It doesn’t take some sort of video game analyst wizard to see that the competition will be expanding exponentially in the near future.
They say that in order to know where you’re going, you have to know where you’ve been. So let me set the stage for you, MOBA-wise. It’s time for a little history on the genre.
MOBAs (Multiplayer Online Battle Arena, but you already knew that, you savvy web citizen, you!) were originally developed as a sort of hybrid between two well-established multiplayer genres, the RTS and the MMO. Certain hallmarks of both genres can be seen in the core concepts of every MOBA, to varying degrees.